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What's involved in Game Development
For
example, Game Development is made up of 3 parts - Planning, designing
and programming (They might have called differently, but that's what I
call them).
Planning involves Game Designers, Producers etc. who starts by having an idea and then share it with the team. You can count concept and storyboard artists in them too, although they can belong to the second category too.
Planning involves Game Designers, Producers etc. who starts by having an idea and then share it with the team. You can count concept and storyboard artists in them too, although they can belong to the second category too.
Designing involves creating the
art asset for the actual game. This is not an easy task and certainly
not a one man task. AAA studios generally have different teams for
modelling, texturing, rigging, lighting, animation, motion capture etc.
etc. In startups (like ours) do it with two or more people.
Programming involves writing code for the game and is also not a one man task. AAA studios have different team for coding in-game logic, physics, UI, memory management, debugging, network back-end etc.
I am not saying that it's not possible to create game all by yourself. I did create few games by my own. Another example would be Temple Run, it's first version was created by 2-3 persons only. My point here is you shouldn't try to learn everything in start. You'll eventually learn it with time and experience.
Programming involves writing code for the game and is also not a one man task. AAA studios have different team for coding in-game logic, physics, UI, memory management, debugging, network back-end etc.
I am not saying that it's not possible to create game all by yourself. I did create few games by my own. Another example would be Temple Run, it's first version was created by 2-3 persons only. My point here is you shouldn't try to learn everything in start. You'll eventually learn it with time and experience.
Placement
Companies
like Zynga are mostly interested in network programmers who can write
logics for their back-ends (acc. to the job offers I've got in the
past), it's an essential part of an MMORPG, but certainly you wouldn't
be interested in it. Demand for low-level graphic programmer, who have
knowledge of a game engine and a modelling tool both is also good.
Game Engines
Now
if we come to coding game-engines, well you can definitely create
yours, if you're really focused and can spend 5+ years working on the
same thing. For that you need to know low-level graphics libraries such
as openGL, directX etc., you must also know everything about a general
game-physics and let me tell you, working on collision will itself take
6-12 months. Working on UIs and Fonts are pain in itself. Did I forget
about Sound Codecs and cross-platform code? Easy enough?
Colleges and courses about Game Development
I know about few game development institute which teach you every aspect about game development. One is DSK Supinfogame,
where one of my friend have studied. Few animation studios run courses
for game development too such as Virtual Voyage, Maac etc.
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